Regarding sounds, some major improvements have been done: these include not only new cockpit sounds (switches, levers) but also environment sounds: water sounds for the amphibian and pontoon variants, new wind, rain and thunder sounds for all of them. But there is no need to worry if your plane gets damaged: a repair button has been added to the aircraft menu. Land too hard and the front wheel will collapse dive and pull the yoke at once and the wings will break. The plane has a tutorial explaining how all these new features work. On top of that, one has to keep an eye for the oil level and possible fuel contamination. It’s possible now to add and remove tie-downs, wheel chocks and the pitot tube cover. Pre-flight inspection has now been implemented. To control that, use the air vent and air heat levers (as well as cracking the windows!). If the conditions are just right, the cockpit glass will get foggy or display some frost, as in the image below. The instruments can also be illuminated if the sunlight is getting weak. The cockpit has now a glass effect, making the windows reflective. Below, the amphibian variant at San Francisco bay. There are six variants avilable now (default, two bush tire variants, amphibian, pontoon and skis) as well as two types of engine (160 HP and 180 HP). When using ALS, the new interior shadow effect is very immersive. All switches, buttons and levers are operable (try pulling out some circuit breakers!). The cockpit is now fully textured and fully functional. The aircraft exterior is now much more detailed, with new higher resolution liveries (as well as several cockpit and interior themes). This post will show some of these improvements. FlightGear’s default aircraft, the Cessna 172P, went through a major makeover.
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